Contents Gameplay A fight between and The game's arenas are similar to those in, but include new features such as unique weapons which players can use, and instant-death traps which immediately kill a fighter who falls into them. The game also introduces the 'Combo Breaker', a system which allows players to interrupt up to three times per match. In contrast to Deadly Alliance, in which characters had only one, the Deception characters have two Fatalities and a suicide move.
The latter is used when the phrase 'Finish Him/Her' is shown on the screen and the player is about to lose. Deception introduces two that use MK characters. 'Chess Kombat' is a minigame similar to classical chess, but uses player-selected characters as pieces that must best each other in combat to take a square. Some pieces have certain abilities, ranging from impersonating their opponents to instantly killing one of the opposing pieces. It also adds 'Puzzle Kombat', a similar to which features versions of the MK characters that attack each other once a player gains an advantage in the game.
The 'Krypt' returns from Mortal Kombat: Deadly Alliance and serves as an interface to access extra content hidden in 'koffins' (actual coffins named with the series' trademark misspelling). In Deception, the size of the Krypt was reduced from 676 koffins to 400 koffins.
Some koffins also have locks that require keys which can only be found in the Konquest mode. The Krypt in Mortal Kombat: Deception includes twelve bonus characters (which was cut down to six characters in the GameCube version). Konquest mode A young meeting in the action-adventure Konquest mode Deadly Alliance 's -style game called 'Konquest' also appears in Deception. Deception 's Konquest mode explores the history of, starting prior to his training with and ending with the beginning of Deception 's main story. While mostly an adventure game, the combat elements take place in the normal Deception fighting mode.
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![Mortal Mortal](/uploads/1/2/5/3/125391124/330244100.jpg)
In Konquest, a young Shujinko meets Damashi, a being who requests his assistance in collecting six powerful items, the Kamidogu, to send to the Elder Gods. By the time he collects the six Kamidogu, Shujinko is an old man, having spent forty-six years on his mission.
However, Damashi is then revealed to be the Dragon King Onaga, who deceived Shujinko to obtain the six Kamidogu. Players seeking to unlock much of the bonus content in Deception are required to play through the Konquest mode. Plot In the final events of Mortal Kombat: Deadly Alliance, 's warriors, who were meant to protect the six (named 'realms'), are killed by the Deadly Alliance ( and ), who attempted to conquer the realms. With Raiden defeated, the Deadly Alliance dissolves as the two sorcerers turn on each other for 's amulet.
When Quan Chi wins, the Dragon King, the former emperor of the realm of Outworld, appears to regain his power. Raiden awakes and then unleashes all his powers in a colossal explosion that, apart from destroying both members of the Deadly Alliance, the surrounding palace and himself, has little effect on Onaga. Onaga now seeks to use six artifacts called Kamidogu (literally 'Tool of God' or 'divine clay'), which are able to destroy the realms. Those fighters who survive the battle against the Deadly Alliance now stand against Onaga and his supporters. The latter include the forces of Edenia, now led by in the titular theme of deception as she masquerades as her sister, Princess. Other enemies include the former defenders from the realms, who were resurrected by Onaga and are under his control.
In the story explored in Konquest mode, a young man named is deceived into spending his entire life collecting the Kamidogu for Onaga, who uses the guise of an emissary of the Elder Gods, the beings who created the realms, named Damashi. Onaga reveals his identity and intentions after Shujinko has gathered all the Kamidogu. Shujinko, led to believe he was working for the greater good, decides to continue training to defeat Onaga. Further information: Twenty-six total characters appear in the game, with seventeen returning and nine making their series debuts. Only one character (the boss Onaga) is unplayable. New characters:.
— a Netherrealm demon searching for redemption and her freedom from the realm by way of slaying demons with a magical sword. — a disgraced Seidan Guardsman turned mercenary who is contracted by Darrius to assassinate his former superior Hotaru. — Leader of the Seidan Resistance, a movement fighting the oppressive regime of the Realm of Order. — Chaosrealm cleric and archrival of Hotaru who wishes to resurrect and ensure the reign of chaos over Outworld. — Leader of the Seidan Guard who pledges his services to Onaga in hopes of forcibly establishing order in war-torn Outworld. — a former weapons dealer recruited into Kabal's re-formed Black Dragon organization.
— Martial artist turned killer who is recruited along with Kira into Kabal's re-formed Black Dragon organization. — The Dragon King and former emperor of Outworld who seeks to regain his dominating rule of the realm. He serves as the game's final. — An aged warrior who was deceived by Onaga when he was young. He is the central character of the game's Konquest Mode.
Returning characters:. — Member of the savage Tarkatan warrior race that attacks Outworld in order to distract Onaga's opposition. He additionally frees Mileena from imprisonment, enabling her to assume the enslaved Kitana's identity.
— Outworlder who rescues Li Mei from the clutches of the Deadly Alliance ( and ). — Composite of souls freed from Shao Kahn's control by Kenshi and who assists Liu Kang's spirit in saving the slain Earthrealm heroes resurrected and enslaved by Onaga. — Edenian warrior and longtime ally of Kitana who joins Queen Sindel in freeing the princess, who is under Onaga's influence and serving as his bodyguard. — Black Dragon leader rescued from near-death by Havik. He reforms the crime syndicate with new members at the cleric's behest. — Blind swordsman who joins forces with Sub-Zero in attempt to thwart Hotaru and Onaga's plans. — Outworld native who is rescued from the Deadly Alliance by Bo' Rai Cho.
— the deceased Mortal Kombat champion whose spirit enlists Ermac in freeing the enslaved Earthrealm fighters, but his corpse has been exhumed and reanimated for evil purposes. — Evil clone of Kitana who poses as the imprisoned princess and misleads Edenia's military forces in order to buy time for Onaga to enact his goals. — Native American shaman who willingly corrupts himself with the sins of his tribe so he can infiltrate the Netherrealm and defeat Onaga. — Former member of the Brotherhood of the Shadow who reactivates the inoperative cyborg Smoke as a servant. He serves as the game's combined sub-boss with Smoke ('Noob-Smoke'). — Thunder god and Earthrealm protector who had previously sacrificed himself in a vain attempt to destroy Onaga.
He has since reformed on Earth and is incensed at Shujinko's (unwitting) resurrection of the Dragon King. — Revenant who escapes his Netherrealm imprisonment and serves the Elder Gods in order to prevent Onaga from merging the realms. — the Queen of Edenia who teams with Jade to free Princess Kitana from Onaga's control.
— Inoperative Lin Kuei cyborg who is revived and reprogrammed to serve Noob Saibot. He is the game's combined sub-boss with Noob Saibot ('Noob-Smoke'). — Lin Kuei clan leader who learns of his Cryomancer heritage while burying the remains of his protege Frost inside an ancient temple. He additionally teams with Kenshi to stop the machinations of Hotaru and Onaga. — Edenian traitor who swears allegiance to Onaga in his mission of conquering the realms. Several of the returning characters have been redesigned and were given new moves, such as Liu Kang, who reappears as a zombie.
The GameCube version and PlayStation Portable have two more playable characters: the sub-boss from the original Mortal Kombat, and Shao Kahn, the final boss of the past digitized MK titles; both were previously thought to have perished in the prologue of Deadly Alliance. Character redesigns were generally well-accepted, namely in the case of Sub-Zero. Once again appearing youthful rather than his depiction as a in Deadly Alliance, Sub-Zero sported a 'grandmaster' armor set that was often likened to from the Teenage Mutant Ninja Turtles franchise.
Scorpion was redesigned to resemble a more classical ninja look, while characters like Ermac received a considerable makeover from the standard palette-swap ninja fare, offering up a more sorcerer-like appearance. Development Mortal Kombat co-creator wanted Deception to be an unpredictable fighting game that gave players new features 'they could never imagine'.
In order to do so, the Midway staff listened to fans on bulletin boards to know what to work on for Deception, such as the playable characters. Wanting to surprise fans and make the game deeper, they added the puzzle and chess minigames (the chess minigame had first been considered for Deadly Alliance, but the developers lacked time to implement it). Boon and John Podlasek supervised the staff, which was divided into teams to work on different areas of the game. One of their concerns was to maintain the traditional feel of the MK series as they wanted the game's violence to make it a more realistic fighting game, rather than 'a fighting simulator'.
Character appearances were improved to make their moves 'more responsive' to the player's input. They also wanted to bring back several characters they felt were absent for too long — including, and Mileena — and an arena with several weapons which players could use to fight; however, it was remade to become the Liu Kang's Tomb arena.
Characters' combos were redesigned to be distinctive so that they would be more important; as Boon noted, they were necessary for any move the player would use to inflict more damage on an opponent. The Midway staff focused on the designs and functions of the backgrounds, wanting to make them as influential to the outcome of the battle as the fighting between the characters. Because of popular demand and favorable reception of Deadly Alliance, the number of finishing moves, known as Fatalities, increased to two per character. The Fatalities were developed by a group of animators led by; they comically described Mileena's Fatality in which she eats the opponents' neck as the most disturbing due to how her 'sexy moves' are modeled from Pesina.
The Hara-Kiri moves were added to allow the losers to perform a finishing move as well, creating a race between both players. The Death Traps, meant to be introduced in the previous game, were added to give the combat more strategy as well as to give more chances to players to win a fight if they are at a disadvantage. The game was originally meant to have other new finishing moves, such as tortures and falling cliffs similar to Fatalities. One of the main features of Deception was the emphasis on online gameplay, which had yet to become common for console fighting games. A team of engineers took almost a full year to decide if the feature was viable. The MK team focused their energies solely on platforms that had strong online functionality available to the end consumer; this led to a greater focus on the and versions. Because the GameCube games require some re-engineering compared to the other platforms when porting, it was decided to exclude the GameCube from the work of the team until the online hurdles were cleared.
Some time after the game's release, Boon commented that he was disappointed that the GameCube version did not feature online gameplay as he regarded it as 'the best in the business'. Details about the game were first confirmed to the general public in the May 2003 issue of, in which the game was called Mortal Kombat VI, and an online mode was confirmed. On February 6, 2004, Midway registered the domain names mkdeception.com and mortalkombatdeception.com.
When Midway Entertainment was asked if Mortal Kombat: Deception was the official title, the developers gave no answers at that time. Later that month, Midway released the first trailer from the game, confirming this title. Release Mortal Kombat: Deception was released for the PlayStation 2 (PS2) and Xbox in North America on October 4, 2004, and in territories on November 19, 2004. While the game is known as Mortal Kombat Mystification in France, other countries did not change its original name.
A GameCube version was later released exclusively in North America on March 1, 2005. Two versions were released for both the PlayStation 2 and Xbox consoles: the standard edition for both systems, a Premium Pack for the PS2, and Kollector's Edition for the Xbox. The Premium Pack and Kollector's Edition include a metal trading card and a bonus disc containing a history of Mortal Kombat, several video biographies of characters, and an 'arcade perfect' version of the original. The Xbox version cover art features either, Raiden, Baraka and Mileena, while the PS2 version uses the character Sub-Zero. In October 2005, the game was redistributed as a.
Which system is better, Microsoft Xbox, Nintendo GameCube, or Sony PlayStation 2? Which system is the better buy? These are just some of the questions people ask themselves when it comes to purchasing one of these systems. In my opinion, I believe that the 'best buy' is the PlayStation 2. The PS2 offers a reasonably powerful processor, about 297MHz (Megahertz). It may seem a little bit on the sluggish side compared to the processor of Xbox, about 733MHz, and to the GameCube processor, about 485MHz. If you ask me, I think that 733MHz is a little much for a gaming console, it's just plain ridiculous.
The PS2 has enough power to run high quality games. And with the planned decrease in cost for the PS2, you should be able to get one for lower than the normal price, $299, sometime in the near future. Microsoft cannot decrease their price for Xbox, $299, because they are already losing money selling systems, about $50 a system sold.
So that tells you that the PS2 could match the price of GameCube, $199, before long. The Sony PlayStation 2 uses 8MB (Megabyte) memory cards to save games. Depending on how much space a game save takes up, you could have about 20 game saves. The Xbox comes equipped with an 8GB (Gigabyte) hard drive for saving games and saving music from audio CD's.
With 8GB you could probably have up to 20,000 saves, but no way in a life time could you ever fill it up with saves. But the music, you could fit up to 80 songs on the hard drive with no saves. The GameCube uses 500kb (kilobyte, ½MB) Digicards, that's practically nothing compared to PS2. Sony has a 10 or 15GB hard drive planned to come out during June of 2002. Both PlayStation 2 and Xbox have the capability to play DVD's, but with Xbox, there's a catch.
You need to purchase a $30 DVD Playback Kit. With PS2, you can watch DVD's right after you hook it up, without any extra purchases. GameCube cannot play DVD's, and probably never will, although Nintendo is developing.Released this past month where the next-generation gaming consoles. Hoping to capture a market dominated by Sony's PlayStation 2, Microsoft has earmarked $500 million for its marketing campaign and the hype alone is enough to make a certain people look at this console.
A sizable investment at $299 for the Xbox and $199 for the Game Cube, getting past the price tag is only the first hurdle. The second is deciding which to buy. The world's largest software maker followed familiar territory in developing the Xbox using a PC-based design. Powered by a 733-megahertz Intel processor, it's the most powerful console ever created. It even looks cool with its jet-black with an eerie Aliens inspired slime-green 'X'. A built-in hard drive allows more game information to be saved and players can store their own MP3s for playback during games. With DVD-player capacity, which requires a $30 remote the Xbox's price begins to look warranted.
An ethernet port allows broadband connectivity and Microsoft plans to introduce subscription-based online games next year. The console is bulky, the size of a VCR. The controller also larger than the Game Cube's, it features a new layout of two analog control sticks and six small buttons.
The Game Cube seems ready for the challenge. The system's small dimensions are notable. The size of a large clock radio, the purple cube features a streamlined design.The Cube's predecessor, the Nintendo 64.Cameron Williams Professor Moquet English 1A July 8, 2013 Playstation 4 vs Xbox One The year 2013 marked the new era of video game consoles. Sony and Microsoft, two heavyweight entertainment companies that are both fighting for the title of the best console. In one corner you have Sony’s Playstation 4 and in the other sits Microsoft’s Xbox one.
Both of these are next generation consoles that use the latest technologies to give the gamer a better feel for the game that he or she plays. Both of these consoles are similar in a variety of ways but, for the similarities that they share they also contain many differences. Sony’s Playstation 4 and Microsoft’s Xbox one are both two powerful consoles but, are completely different from each other before I can one I need to compare the two.
The Playstation 4’s console design is similar to the its predecessor on the outside sporting a similar sleek design scheme but, this is where the similarity ends. The ps4 uses a semi custom accelerated processing unit that combines a central processing unit and graphics processing unit all in one chip. This chip is used to amplify the power of the simulation and graphics on the console.
The console also holds several chips that assist in its multitasking ability and can be utilized even while the system is in sleep mode. The ps4 houses a special audio chip that can be used to support in game chat ability among other players.Comparison and Contrast Ps3 vs. Xbox 360 Video game consoles have been in production since the early 1970’s, yet they were not very popular until Nintendo released the NES in the mid 1980’s. Among Nintendo stand many other popular video game producers, but two names stand taller than any other. Microsoft and Sony have been in a battle with each other more or less to produce the best electronic gaming systems. Starting with the production of the Xbox and the PlayStation 2 these two corporations started a new era gaming which had surpassed any other gaming system at the time.
Now there is the Xbox 360 and the PlayStation 3. They are among all the most played game systems ever made, but in what ways are the similar and in what ways are they different? The full similarities and differences come out in online play, console features, and marketing.
The first similarity shared by the two is online play, which allows gamers across the world. To start the PlayStations online service is titled PSN. This service is free and is similar to Xboxs in many ways.
Xboxs online service is titled Xbox Live. Both of these features are essential in keeping up with the competition. Both systems produce images in high definition. Their native resolution is 1080p. There are also many differences among them. Including xboxs online service is 60 dollars a year while. Playstation 3 Many people have bias opinions on the Xbox 360 versus Playstation 3 topic.
The topic of which is better was in the air even before the consoles were released. Gamers everywhere would compare the next generation consoles together to see what the better buy was. Gamers would compare everything that they could find out about the consoles. The main topics people were talking about would be the differences in performance, graphics, and prices. While both of the consoles have these topics in common, they have more differences than people are aware of. These topics were enough to keep people talking about the next generation consoles until their final release, but only one side of the gamers questions where answered by the release of only one console, the 360.
![Mortal Kombat Deception Gamecube Vs Ps2 Vs Xbox Mortal Kombat Deception Gamecube Vs Ps2 Vs Xbox](/uploads/1/2/5/3/125391124/502351247.jpg)
The Xbox 360 was released by Microsoft one year earlier than what the production group at Sony was expecting. This gave the gamers a better understanding of the 360 over the PS3. Gamers soon find out, within the next generation consoles, that performance is an important issue. Both the 360 and the PS3 are known for the performance that they bring to the table. PS3 has a built in HD DVD drive and the 360 has an explosive fast loading time in RAM, which stands for random access memory.
Many of the consoles differences come from their performance. There are a lot of things to consider when looking to comparing these consoles together.Play station vs.
Xbox/ Xbox 360 The differences between play station 3 and Xbox 360 gamer consoles which ones is better for you. Video game consoles have been in production since the early 1970’s, yet they were not very popular until Nintendo released the NES in the mid 1980’s. Among Nintendo stand many other popular video game producers, but two names stand taller than any other. Microsoft and Sony have been in a battle with each other more or less to produce the best electronic gaming systems. Starting with the production of the Xbox and the PlayStation 2 these two corporations started a new era gaming which had surpassed any other gaming system at the time. Now there is the Xbox 360 and the PlayStation 3. They are among all the most played game systems ever made, but in what ways are the similar and in what ways are they different?
The full similarities and differences come out in online play, console features, and marketing. I prefer the Xbox 360 consol over the play station 3. The one similarity shared by the two is online play, which allows gamers across the world across the world to have a chance to interact with each other in competitive game play. One main difference between the two online game play is that Ps3 has 100% free online gaming, the 360 charges you a annual fee to play any game online or even have a friends list. Ps3 also has. Game Console Industry The game console industry is unpredictable, as the market leader changes as frequently as new games being released.
Currently, the most prominent console manufacturers in the industry are Sony (PlayStation), Microsoft ( Xbox), and Nintendo (Wii). While Sony and Microsoft focus on powerful machines and games targeted at older teens and young adults, Nintendo’s family friendly, less graphically polished consoles target an entirely different market, and is not applicable to the Sony/Microsoft battle. The adoption of consoles depends heavily on one factor: the content available.
A console manufacturer needs to have third-party developer support in order to have a steady stream of quality video games being released throughout the year. Although brand loyalty, technical capabilities and price certainly plays a part on the purchase decision of an individual, consumers tend to buy the console that offers the games that the consumers enjoy the most.
Sony and Microsoft both publish a catalogue of a unique line up of video games made in-house as well as receive royalties from third-party video game developers such as Electronic Arts and Activision (ATVI). Microsoft and Sony both use a loss leader strategy, pricing their consoles lower than the production cost; thus, increasing the market for higher margin sales of related software, licensing fees, accessories, and downloadable content. As such, both firms sacrifice console profit to.PlayStation 3 vs. Xbox 360 Larry Lane JR English Composition 101 Instructor Pinkard December 5 2010 There is a lot of compotation between the Play Station 3 and the Xbox 360.
This has been going on since Xbox came out with their first counsel. There are many people that feel that the Xbox is better than the Play Station 3 and vice versa. So in the following I will be letting you know what some of the differences and even what they have in common. This will have many different opinions and even why I have chosen to buy the Play Station 3.
As you will see there is many things that have both of the councils have that the other does not and you will understand better why I felt that the Play Station 3 is a better counsel over all. The PlayStation 3 and the Xbox 360 have a lot of comparisons and a lot of difference.
The history between the two systems is that the PlayStation first debuted in 1995. The Xbox debuted in 2001 I never owned an Xbox but I did own the very first PlayStation system which debuted in 1995.
Even though I never owned an Xbox 360 I have played the games and I feel that the best system out at this point at time is the PlayStation Counsels. As you will see in the following I will be discussing both. Playstation 3 vs. Xbox 360 Microsoft’s Xbox 360 and Sony’s Playstation 3. Both consoles put out amazing graphics and have awesome features.
Only one of these consoles can be considered the best of the best. The Playstation 3 is by far the superior console with its Blu-ray integration and amazing cell processor. The Xbox 360 has a xenon processor.
The xenon processor is used in most standard server computers to maintain of that server. Xenon processor are only a step up from basic home computer processors. They provide good computering power, just not good enough. The Playstation 3, uses the state of the art cell processor.
These processors pump out enormous amount of computering power. Cell processors are used in other computers to maintain the amount of information coming from massive multiplayer online games such as World of Warcraft. The Playstation has far better computering capabilities than that of the Xbox. The Xbox use outdated HDDVD technology. These disc are only slightly larger than standard compacts discs. These disc were discontinued on the video market two years ago after Toshiba announce and switch to Blu-ray.
Also HDDVD can only hold up to twenty gigabytes of data which is far less than that of a Blu-ray disc. The Playstation 3 supports that of a Blu-ray disc.
Blu-ray disc are the newest form of storing data. These discs can hold up to 50.